class MyLinkedList {
public:
struct LinkedNode {
int val;
LinkedNode* next;
LinkedNode(int val) : val(val), next(nullptr) {}
};
MyLinkedList() {
dummyHead = new LinkedNode(0);
_size = 0;
}
int get(int index) {
if (index < 0 || index >= _size) return -1;
auto curr = dummyHead->next;
while (index--) curr = curr->next;
return curr->val;
}
void addAtHead(int val) {
addAtIndex(0, val);
}
void addAtTail(int val) {
addAtIndex(_size, val);
}
void addAtIndex(int index, int val) {
if (index > _size) return;
if (index < 0) index = 0;
auto curr = dummyHead;
while (index--) curr = curr->next;
auto toAdd = new LinkedNode(val);
toAdd->next = curr->next;
curr->next = toAdd;
_size++;
}
void deleteAtIndex(int index) {
if (index < 0 || index >= _size) return;
auto curr = dummyHead;
while (index--) curr = curr->next;
curr->next = curr->next->next;
_size--;
}
private:
int _size;
LinkedNode* dummyHead;
};
/**
* Your MyLinkedList object will be instantiated and called as such:
* MyLinkedList* obj = new MyLinkedList();
* int param_1 = obj->get(index);
* obj->addAtHead(val);
* obj->addAtTail(val);
* obj->addAtIndex(index,val);
* obj->deleteAtIndex(index);
*/